Small City: Kto̠ Ril Hadfow

Kto̠ Ril Hadfow

Kto̠ Ril Hadfow
Example Wood Elf architecture.
StateRosid
ProvenceNënchyën Moot
RegionUybo So̠f Prairie
Founded1442
Community LeaderLord Belegorn
Area15 km2 (6 mi2)
Average Yearly Temp14°C (57°F)
Average Elevation2932 m (9619 ft)
Average Yearly Precipitation149 cm/y (58 in/y)
Population3662
Population Density244 people per km2 (610 people per mi2)
Town AuraTransmutation
Naming
Native nameKto̠ Ril Hadfow
Pronunciation/kto̠/ /ril/
Direct Translation[thin (narrow)] [heaven; paradise]
Translation[Not Yet Translated]

Kto̠ Ril Hadfow (/kto̠/ /ril/ [thin (narrow)] [heaven; paradise]) is a subtropical Small City located in the Nënchyën Moot of the Rosid.

The name Kto̠ Ril Hadfow is derived from the Sylvin language, as Kto̠ Ril Hadfow was founded by Thonco, who was culturaly Wood Elf.

Climate

Kto̠ Ril Hadfow has a yearly average temperature of 14°C (57°F), with its average temperature during the summer being a warm 27°C (80°F) and its average temperature during the winter being a cold 1°C (33°F). Kto̠ Ril Hadfow receives an average of 149 cm/y (58 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Kto̠ Ril Hadfow covers an area of nearly 15 km2 (6 mi2), and an average elevation of 2932 m (9619 ft) above sea level.

Overview

Kto̠ Ril Hadfow was founded durring the early 15th century in spring of the year 1442, by Thonco. The establishment of Kto̠ Ril Hadfow was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Thonco struck deals with nearby nations and communities to establish Kto̠ Ril Hadfow as a prison colony.

Kto̠ Ril Hadfow was built using the conventions of Wood Elf durring the early 15th century. Naturaly, all settlmentss have their own look to them, and Kto̠ Ril Hadfow is no diffrent. The city's buildings feature plaster covered brick construction taking the shape of large simple gemometric shapes which ate then embelished with decorative features, but retain their simple shapes in spite of the added features such as pillars, faccaddes, and covered walkways. The blocky nature gives a general impression of extreem age, as if each structure has existed since time immemorial.

Kto̠ Ril Hadfow is is constructed arround a semi-circular crampt paverstone mainstreet, with smaller strait roads linking the circiles to eachother at varrious points. The city is the proud owner of a properly designed set of renforced walls made from mighty querried stone blocks. Their construction and material choices would make a dwarf weap with joy, for each and every part of the elaborate fortifications are purly functional and robust well byond reason. Even nonexperts can tell the walls are an excelent defencive structure. The exceptionaly well made fortifications has suffered a visible ammount of structural damage, leaving them effectivly useless. One can't help but wonder why the has not yet effected repairs.

A look around Kto̠ Ril Hadfow has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scuttling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Everything is just a little too worn down, a little too dirty, or both. No one makes eye contact. Kids play quietly, but happily. Occasionally a passerby glances at you out of the corner of their eye, staring just long enough for it to be uncomfortable. People seem to be allowed to do as they please with little harmoney to anything. It feels less like a city, and more like a spot people just happened to place their homes. Regardless, you do not feel it would be wise to remain in Kto̠ Ril Hadfow long.

Civic Infrastructure

Kto̠ Ril Hadfow possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.

Kto̠ Ril Hadfow has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Kto̠ Ril Hadfow has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Kto̠ Ril Hadfow. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Kto̠ Ril Hadfow's parks.

Kto̠ Ril Hadfow has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Kto̠ Ril Hadfow.

Kto̠ Ril Hadfow has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Kto̠ Ril Hadfow has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Kto̠ Ril Hadfow has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Kto̠ Ril Hadfow has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Kto̠ Ril Hadfow has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Kto̠ Ril Hadfow has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Kto̠ Ril Hadfow has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Kto̠ Ril Hadfow's public wards, blessings, and other arcane systems.

Kto̠ Ril Hadfow has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Kto̠ Ril Hadfow's natural decorations nor waterways.

Kto̠ Ril Hadfow has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Kto̠ Ril Hadfow has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Kto̠ Ril Hadfow has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

There’s more than one leader in Kto̠ Ril Hadfow, but at least some of them are at each other’s throats. It might be a conflict between formal leadership and informal authorities, or it could be a struggle among civil officials. Their interests might diverge sharply, or it could be a personal grudge that’s boiled over. Outside threats and internal problems are likely being ignored until the power struggle is resolved.

Kto̠ Ril Hadfow's town hall was built using a different architectural style from the rest of the town. The style used embraces individualism and experimentation. It emerged as a movement against traditional, classical styles and sought to make buildings dynamic and fun while breaking the rules. The style incorporated elements of previous architectural styles in exaggerated and whimsical ways. Traditional, conservative leanings were void in this era, with most scholars of architecture agreeing it was a time of “anything goes.”.

In Kto̠ Ril Hadfow the stars are always right.

The Hare, Arctic near Kto̠ Ril Hadfow are known to be more aggressive than normal.

Kto̠ Ril Hadfow's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves line dance to channel Truename Magic energies of tier 1 via guttural bellowing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 6
  • Farmers: 12
  • Farm Laborer: 19
  • Hunters: 12
  • Milk Maids: 9
  • Ranchers: 4
  • Ranch Hands: 10
  • Shepherds: 8
    • Farmland: 14684 m2
    • Cattle and Similar Creatures: 915
    • Poultry: 10986
    • Swine: 732
    • Sheep: 36
    • Goats: 7
    • Horses, Mounts, and Beasts of Burden: 366

Craftsmen

  • Arms and Toolmakers: 7
  • Blacksmiths: 8
  • Bookbinders: 4
  • Buckle-makers: 5
  • Cabinetmakers: 8
  • Candlemakers: 14
  • Carpenters: 10
  • Clothmakers: 11
  • Coach and Harness Makers: 3
  • Coopers: 9
  • Copper, Brass, Tin, Zinc, and Lead Workers: 5
  • Copyists: 3
  • Cutlers: 3
  • Fabricworkers: 8
  • Farrier: 20
  • Furriers: 2
  • Glassworkers: 10
  • Gunsmiths: 8
  • Harness-Makers: 3
  • Hatters: 7
  • Hosiery Workers: 2
  • Jewelers: 4
  • Leatherwrights: 9
  • Locksmiths: 3
  • Matchstick makers: 5
  • Musical Instrument Makers: 5
  • Painters, Structures and Fixtures: 4
  • Paper Workers: 5
  • Plasterers: 5
  • Pursemakers: 5
  • Roofers: 3
  • Ropemakers: 3
  • Rugmakers: 3
  • Saddlers: 6
  • Scabbardmakers: 7
  • Scalemakers: 3
  • Scientific, Surgical, and Optical Instrument Makers: 2
  • Sculptors, Structures and Fixtures: 3
  • Shoemakers: 3
  • Soap and Tallow Workers: 11
  • Tailors: 20
  • Tanners: 4
  • Upholsterers: 5
  • Watchmakers: 5
  • Weavers: 9
  • Whitesmiths: 2

Merchants

  • Adventuring Goods Retellers: 2
  • Arcana Sellers: 2
  • Beer-Sellers: 4
  • Booksellers: 5
  • Butchers: 11
  • Chandlers: 10
  • Chicken Butchers: 9
  • Entrepreneurs: 3
  • Fine Clothiers: 9
  • Fishmongers: 10
  • Florists: 2
  • Potion Sellers: 6
  • Resellers: 15
  • Spice Merchants: 5
  • Wine-sellers: 7
  • Wheelwright: 6
  • Woodsellers: 3

Service workers

  • Bakers: 20
  • Barbers: 14
  • Coachmen: 5
  • Cooks: 14
  • Doctors: 8
  • Gamekeepers: 5
  • Grooms: 3
  • Hairdressers: 12
  • Healers: 9
  • Housekeepers: 10
  • Housemaids: 18
  • House Stewards: 9
  • Inns: 3
  • Laundry maids: 6
  • Maidservants: 13
  • Nursery Maids: 7
  • Pastrycooks: 14
  • Restaurateur: 15
  • Tavern Keepers: 14

Specialized Laborer

  • Ashworkers: 4
  • Bleachers: 3
  • Chemical Workers: 2
  • Coal Heavers: 7
  • In-Town Couriers: 8
  • Long Haul Couriers: 9
  • Dockyard Workers: 7
  • Gas Workers: 1
  • Hay Merchants: 3
  • Leech Collectors: 9
  • Millers: 8
  • Miners: 7
  • Oilmen and Polishers: 6
  • Postmen: 8
  • Pure Finder: 5
  • Skinners: 11
  • Sugar Refiners: 2
  • Tosher: 5
  • Warehousemen: 12
  • Watercarriers: 8
  • Watermen, Bargemen, etc.: 10

Skilled Laborers

  • Accountants: 4
  • Alchemist: 5
  • Clerk: 6
  • Dentists: 3
  • Educators: 9
  • Engineers: 5
  • Gardeners: 3
  • Mages: 2
  • Plumbers: 3
  • Pharmacist: 4
  • Professors: 1
  • Scientists: 2
  • Wizards: 1

Civil Servants

  • Adventurers: 3
  • Bankers: 4
  • Civil Clerks: 8
  • Civic Iudex: 4
  • Consultants: 2
  • Exorcist: 7
  • Fixers: 4
  • Kami Clerk: 7
  • Landlords: 7
  • Lawyers: 4
  • Legend Keepers: 5
  • Militia Officers: 30
  • Monks, Monastic: 11
  • Monks, Civic: 10
  • Historian, Oral: 8
  • Historian, Textual: 4
  • Policemen, Sheriffs, etc.: 8
  • Priests: 14
  • Rangers: 4
  • Rat Catchers: 5
  • Scholars: 5
  • Spiritualist: 6
  • Slayers: 2
  • Storytellers: 16
  • Military Officers: 13

Cottage Industries

  • Brewers: 10
  • Comfort Services: 14
  • Enchanters: 4
  • Herbalists: 4
  • Jaminators: 12
  • Needleworkers: 11
  • Potters: 6
  • Preserve Makers: 11
  • Quilters: 5
  • Seamsters: 21
  • Spinners: 9
  • Tinker: 4
  • Weaver: 10

Artists

  • Actors: 3
  • Architects: 1
  • Bards: 5
  • Costumers: 2
  • Dancers: 4
  • Drafters: 2
  • Engravers: 3
  • Fine Furniture Carpenters: 1
  • Glaziers: 3
  • Inlayers: 3
  • Musicians: 10
  • Painters, Art: 1
  • Playwrights: 3
  • Sculptors, Art: 3
  • Wood Carvers: 11
  • Writers: 11

Produce Industries

  • Butter Churners: 12
  • Canners: 11
  • Cheesmakers: 13
  • Ice Merchants: 1
  • Millers: 7
  • Picklers: 6
  • Smokers: 4
  • Stockmakers: 4
  • Tobacconists: 5
  • Tallowmakers: 7

1297 of Kto̠ Ril Hadfow's population work within a Foundational Occupation.

2182 of Kto̠ Ril Hadfow's population do not work in a formal occupation, but do contribute to the local economy. 183 (5%) are noncontributers.

Points of Interest

Kto̠ Ril Hadfow is known for its well built pedestrian paths, which include foot bridges to cross the main street at several high-traffic areas.

POI

History

In time immemorial, reportedly some time during the late 2nd century, Kto̠ Ril Hadfow was attacked by a slaver gang capable of fielding large forces. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Kto̠ Ril Hadfow lost 100 people, 166 livestock, and 22 buildings. The conflict ended after roughly 54, when members of Kto̠ Ril Hadfow's militia enacted an operation to bring aid to another fighting force. The operation was complicated by the army's activities draw the wrath of formerly neutral parties. The conflict ended with the defense of the bridge against a siege, which ended in defeat for Kto̠ Ril Hadfow's forces. The war is remembered in legend by Kto̠ Ril Hadfow's bards, historians, and legend keepers.

History